PROFESSIONAL GAMES
Genre: Puzzle, point and click
Engine: Unity 2D
Time: 2 months
Roles​: Game Design, Level Design, Narrative Design
Mercury
Mercury is a puzzle game about hacking. A programmer named Lucy, aka Mercury has just been hired at Nexus, the largest multinational corporation in the world. Her task will be to program new security systems for the company. However, as she has barely started her new job, she already discovers a major flaw giving her access to the multinational's secrets...
Genre: Puzzle, narrative
Engine: Unreal Engine
The time I contributed: 7 months
Roles: Game Design, Level Design, Narrative Design
Once a Tale
After being abandoned in the forest by their parents, Hansel and Gretel will have to overcome many trials. Guide them on their adventure as they explore mysterious environments, overcome obstacles, and solve puzzles. Along your journey, you will come across many characters from other tales who will help you...or not!
Genre: Puzzle
Engine: Unity 3D
The time I contributed: 3 months
Roles: Game Design, Level Design
Rose's Retirement Run
This poor little granny needs to get out of her retirement home, but they just won't let her out! The thing is, she's not very fast with her walker, so she'll need to be sneaky to pass through staff, cameras and all kinds of security and escape!
DOCUMENTS
Vague is a systemic concept created within the Develop at Ubisoft program.
Vague - Concept
NEW
Creation of a concept, its inventory and its balance. In the universe of the famous series Stranger Things.
Hawkins : Mission
Exercise of a document detailing the 3Cs in a production context.
Rad - 3C document
Creation of a concept and its pitch. Inspired by the album and film of the artist Melanie Martinez.